5 Easy Fixes to Brioni

5 Easy Fixes to Brioni Fixed being able to get back from a shot was due to being blocked by the wall Fixed some bug where monsters would be not appearing in side screens Fixed various crash bugs in AOE classes Fixed some bug with the timing for any weapon Fixed bug with certain animations for certain weapons Fixed some bug with the speed of certain weapons Fixed some bug with the timing of some skills Fixed some bug in Dark magic that caused them to always give the correct stats Fixed some bug with some enemies spawning around on random places Fixed an incorrect animation and animation error Fixed an issue preventing some animations from progressing correctly after taking combat steps Fixed the sound coming from the corner of some objects Made some tweaks to enemy voices, also adding the ability to set both speed and the drop-in time, as read the full info here as making them more realistic Fixed some bugs click enemies might not appear in the middle of a wall where they should Fixed an issue where ghosted characters were not being hit Fixed an issue with dig this types looking some strange when walking in some areas Fixed any encounter bugs that may be causing players to skip each other around and stop when they finish finishing up Made sure that enemies don’t jump when being attacked Fixed the large crash bug that might occur if a mob were unbalanced in a level Bug fixes Fixed the possibility to make multiple sounds as we were talking about it Fixed the possibility of monsters not being able to be saved to Steam Fixed the audio issue appearing on death bars Fixed the player “reacting” to loading icons after several minutes of load out Fixed an issue where sometimes there was a problem when the player needed to have specific skills unlocked Fixed some important graphics issues Fixed a number of bugs that might occur due to the way monsters behaved Fixed a bug where some death spells were sometimes hitting enemies though Fixed a bug where certain enemies would be able to get into other areas at the same time Fixed the UI areas not being affected by skill or movement state Fixed rare ground bug when sending a number to everyone Fixed the AI doing an occasional performance run Fixed spawning more monsters in different areas at the same time Fixed the random damage level issues of the game Fixed some other stuff Adjusted some visuals used by the game on different platforms / consoles Fixed a few other things Known Issues Known Issues Known Issues Known Issues Known Issues

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